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Second Life and World of Warcraft are two the most popular multiuser games, but generally require a laptop or desktop computer. Until now.

Now 3D Streaming technology developed by Comverse and Intel allow 2nd Life for mobile platforms by using a powerful backend server, to compute and render scenes, then smartly compress and stream the graphics to a mobile client, explains Intel’s Alexander Sterkin on his Research Blog.

A network gateway, designed by Comverse, allows streaming over both WiMAX and 3G cellular networks. Intel says a single Xeon 5400 backend system can serve simultaneously up to 14 clients.

The Comverse 3D Streaming capability offers a great user experience across all Intel platforms. On the backend, it’s the opportunity to offer the power of visual computing on high-end IA multicore platforms.

Vollee has also taken the idea out of the lab and into public beta. Vollee’s servers handle the rendering. Telecom operators and content providers may offer a completely new service – running on the infrastructure that’s optimized for streaming, end-to-end. That would be WiMAX, opines Intel.

In related news, FlixWagon says the current iPhone can be modified for live video broadcasting. Users can broadcast videos from the iPhone to the Flixwagon website with one click after the application is installed on the phone.

Videos can be watched live or stored for future viewing. Also, they can be embedded in blogs via our flixee widget or uploaded to the user’s YouTube account. The company’s better-known rival Qik has started offering support of the Windows Mobile operating system by invitation only.

VentureBeat lists their favorite mobile start-ups for 2008 and invites you to vote for your favorite, too. MobileBeat 2008, July 24th in Sunnyvale, will bring leading venture capitalists, industry players and entrepreneurs together to discuss Mobile.

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