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Apple’s iTunes App Store is celebrating it’s 1 year anniversary this week. Apple says their App Store has racked up 1.5 billion downloads, with more than 65,000 apps and more than 100,000 developers in the iPhone Developer Program. The overwhelming success of downloadable applications has forever changed the expectations of cell phone users and how developers create and market software.

The App Store debuted a year ago with 552 applications aimed at iPhone and iPod touch users. It resulted in over 10 million downloads in its first weekend of operation, with $500m in sales during its first month. By December the AppStore had 10,000 apps with 300 million downloads. Now, on its 1st birthday, the App Store’s collection (148apps), exceeds 56,000 apps and passed the 1 billion download mark in April.

AdMob says Apple has sold a total of 30 million combined iPhones and iPod touches. Their data suggests that about 75 percent of those are sold in the US with two-thirds of the combined iPhones and iPod touches using the mobile Web or applications.

Apple doesn’t break out details about iPhone and App Store profits, so it’s difficult to get a precise figure. But Shaw Wu, an analyst for Kaufman Brothers, said his “guesstimate” for Apple’s quarterly App Store revenue is a few hundred million dollars at best, out of $1.5 billion in overall iPhone-related revenues. App revenue per phone is about $27, says the WSJ, if one divides the number of downloads by the number of devices, and assumes that the average selling price of apps is $1. Apple’s share of that $27 is about $8 (30%).

“The App Store business is a facilitator of hardware sales. Profit is not really the motive,” said Wu.

The App Store has also created a cottage industry of small-time programmers who can get rich overnight with just one hit idea.

The number of smartphone users, currently about 25 million (mostly Apple iPhones), is relatively tiny, but sales in North America grew 69 per cent in 2008, says Gartner, with smartphone sales expected to increase four-fold by 2013, according to In-Stat. In-Stat expects the number of users accessing mobile applications stores with smartphones to reach nearly one-third, or 100 million, of all smartphone users by then. Everybody’s got to go.

Apple’s competitors for download applications now include:

Verizon is planning their own app store that would include popular smart phone makers like Windows Mobile, Android, Blackberry and Palm. Verizon is hosting a Verizon Developer Community Conference on July 28 to encourage developers to design software for the carrier’s phones. Verizon’s applications may be based on a set of standards from the Joint Innovation Lab, says PC World, an alliance between four worldwide carriers including China Mobile, Softbank, Verizon, and Vodafone.

iPhone App Store, Android Market, Blackberry App World, Palm App Catalog and Nokia Ovi Store and Windows Mobile Marketplace provide a platform for marketing, selling and distributing software.

Adobe announced in February that they planned to bring Flash 10 to the Android platform by the end of 2009. Adobe says they have optimized Flash’s performance on the ARM processor and a 2.0 version of the Android OS (aka Donut) is expected around the same time as the launch of Adobe Flash Player 10 mobile. Flash applications don’t need to be submitted to the Apple App Store. In the app store, you download native or native-like apps directly to your iPhone. With Flash, a developer can build an app, put it onto any web server, and launch the app from the web server.

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