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Archive for the 'Games' Category

Android Phone: Next Month?

Posted by Sam Churchill on August 12th, 2008

Want an “open” Android phone? Want to download thousands of applications? TMO News has a rumor you’ll love:

TmoNews is putting in our vote of confidence on a presale of the Android phone on September 16th, 2008.
This information, coming from a trusted source, prices the Android phone, also known as the G1 (Codename or real [...]

Apps Store: Red Hot

Posted by Sam Churchill on August 11th, 2008

Steve Jobs tells the WSJ’s Nick Wingfield that the iPhone App store is red hot, with 60 million downloads one month after launch.

If sales stay at the current pace, Apple stands to reap at least $360 million a year in new revenue from the App Store, Mr. Jobs said. “This thing’s going to crest a [...]

Olympics Has Not Melted The Internet - Yet

Posted by Sam Churchill on August 11th, 2008

NBC Universal said the first two days of the Beijing Olympics drew an average audience of 29.1 million, making it the most highly rated broadcast of the Summer Games held outside the United States since 1976.

In total, 114 million televison viewers tuned in for at least part of its broadcast during the first two days, [...]

T-Mobile Plans Ap Store

Posted by Sam Churchill on August 8th, 2008

Moco News says, starting this fall, T-Mobile USA will ditch its traditional deck on the phone and replacing it with a platform that’s open to almost any developer, not unlike Apple’s App store.

As one developer, who was briefed on the matter, said: “The App store was a big deal, but that’s one phone. This [...]

AT&T Partners for Location Services

Posted by Sam Churchill on August 5th, 2008

AT&T wireless, WHERE, and uLocate announced today GPS-enabled services to find the cheapest gas, find restaurants or breweries by downloading a widget to their phone. A version is also available for devices not equipped with GPS.
The GPS applications available to AT&T customers include:

Yelp — Get reviews for everything local, including restaurants, shopping, night life, events, [...]

China Showcases TD-SCDMA at Olympics

Posted by Sam Churchill on August 5th, 2008

Don’t expect your 3G phone to work at the 2008 Olympics Games, running August 8-24, 2008 in Beijing. (nbcolympics.com and Olympic Theme, MP-3).
The cell phone standard of choice in China is TD-SCDMA, developed by the Chinese for the Chinese market. Their flavor of 3G will cover at least 10 Chinese cities in time for the [...]

License to Print Money

Posted by Sam Churchill on July 30th, 2008

Google’s Sergey Brin estimated that “iPhone users do 30 times as many mobile web searches as users of other devices,” reports Search Engine Watch. Google anticipates search volume will increase as the iPhone and other sophisticated devices encourage mobile search.
As Search Engine Watch explains, “Mobile phones offer less space for mobile advertising. That’s offset by [...]

Marketing 101: It’s The Phone

Posted by Sam Churchill on July 16th, 2008

It’s all about the mobile phone. That’s the message to advertisers clamoring to reach teens, because that’s where they’re spending their time, reports C/Net. What’s more, teens wield an estimated $200 billion annually in discretionary spending.
Fuse, a marketing agency based in Vermont, talked in recent weeks to senior technology executives from companies such as Sony, [...]

Olympic Marketing Metrix

Posted by Sam Churchill on July 7th, 2008

NBC Universal plans to use its coverage of the Beijing Olympic Games to launch a new system for measuring viewership across an array of different media, including video-on-demand, cellphones and the Web, as well as traditional television, reports the Wall Street Journal.
NBC hopes the new system — which will be offered to advertisers at the [...]

Streaming Mobile Games & 2-Way Video

Posted by Sam Churchill on June 12th, 2008

Second Life and World of Warcraft are two the most popular multiuser games, but generally require a laptop or desktop computer. Until now.
Now 3D Streaming technology developed by Comverse and Intel allow 2nd Life for mobile platforms by using a powerful backend server, to compute and render scenes, then smartly compress and stream the [...]